stellaris what causes late game lag. . stellaris what causes late game lag

 
stellaris what causes late game lag  Stellaris pop modeling was based on the idea that every pop is important, and each pop has a history -- there are still temporary effects like Recently Conquered / Recently Liberated / Grateful Refugee / etc

75 or 1 4. The problem is at the level of mechanics and mathematics. Causing a constant slowdown instead of a spike lagg. Plus it is used for all Paradox games with many modifications, but still that's the same engine, Clausewitz, running EU, CK and Stellaris. For example, selecting a 6/7 battleship fleet deep in hostile territory, or simply owning one and opening. Since this game came out I've always had an issue with the game slowing down around what would proablby be considered mid game. I've found, with default growth settings, this is already enough for most games to reach the vanilla end date without pop growth tanking anywhere near as much as it does now by the mid/late game. ) Dormant Gates should be dropped to 0 2. The overlay might have an FPS limiter. The real lategame issue isn't "Too few pops", it's "Too many jobs". Yeah that’s the cause of lag. 3. Tl;dr - fewer POPs additive over time in Vicky 3. I would compare it to a scalpel approach: you excise out certain mechanics from the game to reduce the lag. Sports. Performance is also improved proportionately. Sunburnt_Hobo • 2 yr. They added a feature a few updates ago to customize your game, I don’t exactly remember it off the top of my dead, but it’s a slider when starting a new game that effects how fast pops grow in your game for all nations. I already use x1. The game is basically done, crisis handled, wars over, winning by 20k victory points. 6 playthrough in the new patch, the game got catastrophically slow. and i can only close the game with task manager. Close all of the menu tabs if you aren’t actively using them. We have updated our Community Code of Conduct. 43 Badges. To this end, I'd like to make a Stellaris save file that is really laggy and measure the performance improvement. Whaaaaat the ♥♥♥♥. #1. The laptop transfer happened at the same time as when they updated pop growth to reduce lagn which makes it even more confusing. Fixing late-game lag. With this edict they would at least have some more income, and more and more income as game progresses (and you keep culling). The early game is fine. I've heard Xeno-Compatibility causes huge amounts of lag because it makes the amount or species balloon to a huge degree, and Pop actions are determined by species, not empireHave a trade/piracy/convoy screen. 7 update, but when I loaded a late-game 2. Some mods can help like my mod prevent ai from spamming habitats various other performance mods. Go to properties, and I think there’s a tab somewhere for overlay. With gestalt owning the whole galaxy, and having 4 races i can have over 13k. Pre 2. You would probably need a NASA Supercomputer to not get late game lag. Growth Required Scaling – . I suspect GuiObjects leaks may be one of the larger causes of "gamestopping" late game lag where you can save and load and its "better" for a bit, as there are a handful of functions that look at every gui object in. New comments cannot be posted and votes cannot be cast. Xgamer11270. Claims by the gaming community who play stellaris, after reading the game requirements here on Steam (i-5 3470k) I am having doubts on hyperthreading This causes me pain and suffering, so. Very excited for the 2. Stellaris: "we are aware of the problems population can cause to late game" Modders: "so anyway, here is a planet with infinite population" Reply. Stellaris > General Discussions > Topic Details. I use a i7-6700 @ 4. Please find more details below. If you have struggled through the pain, you will know this all to well. I did some digging around and found that some major causes of late game lag are large number of. 7 update, but when I loaded a late-game 2. There are some mods that help with the lag, but those mess up the already messed up AI. it mostly struck when the game had gone to long which was pretty common for me because i like long games. It's not the ship models being rendered that contributes to lag. ago. I really would appreciate if someone could help. g. Before the crisis hits, 2. Like seriously, its been what? YEARS after release and I've YET to freaking finish ANY of the games I startup in because either the game lags to high heaven to hte point where I've YET to even experience a crisis in the game despite having a gaming rig that should play MOST modern games easy. Showing 1 - 2 of 2 comments. The calculation uses multiplication whenever it's possible. Beyond that a faster processor is really all you can do. Did the release of the recent patches, fix the lag problems of late game, or are they still a big problem? Advertisement Coins. Besides that the amount of relics, leviathans, anomalies and fallen empires will be much lower, so there will be a lot less flavour, I'd recommend More Events Mod and Dynamic Political Events if you don't use it already. Jump to latest Follow Reply. that is a lot of calculations it has to do. When the open beta branch goes live, you can opt-in to the beta by right-clicking Stellaris, click Properties, Beta tab, and choose “Stellaris_test” from the drop. 3. 9 will improve performance as Paradox will do some changes to pops so everyone has much less pops and each patch also slightly improves performance. When you reach mid to late game it just keeps crashing every couple years since the mega corp update. Game still lags a bit when selecting multiple fleets, but now it is actually playable, where other games. There have been reports of lag due to sector composition. 4 the same game is a slideshow, but Q6600 is less that the current minimun requeriment for stellaris. I know for a fact its because a ♥♥♥♥♥♥♥♥ of loops try to execute at the same time because the game literally pulses with lag, and it still does it when you put the game on slow. But even on 800 star systems (and I have a BEEFY machine) , there's something about it that causes severe mid-late game lag. All of the updates and improvements are incredible, but the performance burden is just becoming too much - especially for such an old title. And yes, it did significantly improve frames to delete their capitals. I find limiting the mods I use helps. Bigger than medium is for supercomputers. anyone have something simular/a fix?16GB here. What and why cancerous fleet lag you might be wondering. You can play logged in to Steam and not logged in to Paradox and it should be fine (as fine as you can be in a huge 1000+ stars galaxy). #2. No slowdowns or lag so far. Report. Some mods can absolutely kill your game. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Game slows down by late game but it's reasonable, at least with my Ryzen 5. ago. So my game freezes late game (2400+) . You haven't found a solution because there isn't one. * I say double thread (note, a game thread =/= a CPU core or hyperthread/virtual thread, though they can be allocated to different ones in parallel, if written well - not easy for a game like stellaris with many interrupts) as there is likely some thread-locking hitting the UI sometimes, For example, bypasses can show as White or Red, depending. This last game was played in the 2. Tried both vanilla and modded versions - issue persists in both versions. Also don't make HUGE sectors. No Advanced Starts, the same problem as with the difficulty settings. Stellaris uses only one core and isn't multi-level enabled. I firmly believe playing a smaller galaxy and/or reducing habitability can help thought. Kayden_II Banned. So given that there seems to be a engine issue that leads to late game lag does anyone have any tips for getting the late game at least playable?A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I’ve been using the merge function for several months now on several very late games with tons of pops and it works very well. With this edict they would at least have some more income, and more and more income as game progresses (and you keep culling). Story packs thus far focus on early to mid game content, but AFAIK there isn't anything for late game. Vicky 3 should be able to avoid this due to the way POPs are modeled. A few years ago I stopped playing because of an issue with the clausewitz engine and single processor load limitations at every date tick, which was making progression in a large galaxy impossible after a certain date - meaning that even at max speed it took forever to move forward in time from the calculation loads of all trade. Also, the late game can be the part of the game when you challenge the fallen empires, if you haven't done so already. 6. Stellaris is my. Population is what causes game lag with how many calculations that run around them. crgzeroActually I have never experienced end-game lag, although I was in end-game situations multiple times. Most of the late game lag comes from population. Aside from lowering habitable planets and galaxy size I have found the biggest improvement to be turning off gateways, wormholes, and the lcluster. 2, the maximum number of pops a planet can house was 25, and these planets were rare. 4 All Dlc's included. Hearts of iron is shameful at current state. Mods make lag worse but base game as had tons of lag and people complain about base game lag. And the more pops there are the worse lag gets. 6 playthrough in the new patch, the game got catastrophically slow. been sat on the game for 3 days straight and it's gone 30 years. 0 coins. IMO the game is pretty much unplayable past 100 years at the moment. The planet's AI will assign enforcers to lower crime, reassign them to other jobs when crime goes down the next day, reassign police when crime goes up the next day, and so on and so forth. Stellaris late game lag when selecting any ship please help. #3. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Make sure xeno-compatability is turned off because it lags the game a ton. 5 seconds. I've played several 4X games before and they just skip past this issue by dialing back the scale so that it doesn't matter, by making everyone play hyperlane so that some semblence of strategy can be maintained, and/or by making every tool in the toolkit. These two mods combined bring Stellaris back to the performance it had before the Apocalypse update broke everything and ruined the game (which is to say the performance is still bad in the late game but bearable) and also fixes the broken Crisis AI (the AI breaks whenever it tries to use a Gateway or Wormhole - so the latter mod. 3 patch. Crazytrain334 Dec 13, 2017 @ 1:08pm. Fewer empires = fewer calculations. The late-game lag in Stellaris is a big issue, and it’s easily the hardest’ crisis’ you’ll have to deal with. Apparently, the problem is caused by trade collection and trade protection being calculated every day instead of something more sensible like monthly (if you hover over the window displaying your trade routes, you can see the numbers changing daily). The most helpful thing is to play with smaller galaxies. Apparently late game lag isn’t caused by lots of pops, it’s caused by. I don't have any good ideas, but there are a few things you could try which might have an impact:Last edited by Malaficus Shaikan ; Aug 25, 2018 @ 6:53am. So POP count keeps going up and up. By mid game it gets even worse - random FPS jumps every second anywhere between 40s and 120. The main issue comes back to lag. Reply. You might need to leave the game and come back (to reset the RAM) and/or wait a month or two. What causes this and how can i fix it? Vote. that's the first patch i experienced the late game slowdown as well, haven't tried on 2. I played a xeno compatibility/bio ascension game just a few days ago and had over 100 worlds. 1. -Having your fleet simply selected definitely causes a massive late game slowdown, so refrain from that. Reducing the number of pops in the galaxy reduces the number of calculations the game hss to run each month, whicj in turn reduces the lag. You can tie the FPS to the refresh rate but double it or half it. The problem, as I see it, is that one processor out. I was getting really tired of in-game lag on my 6-year old computer. However, unless you turn the planet spawn rate down, the overall number of potential colonies will be higher, leading to more lag in the late game when empires have expanded. Late game lag. Meaning your sweet 8 core processor works 8. CryptoEnd game lag is still sorta there, seems better but still exists. Pathing isn’t too expensive but there are pitfalls that cause the AI fleets to bug out and attempt to repath dozens of. It's recently been discovered that it's the available jobs that cause slowness. Late game lag. They release a dlc focused on soviets, but soviets are unplayable at late game (as most of other countries post war 2). Lag comes from a number of sources; some of them can be alleviated with mods and others can't. The failure of optimizations in Civ doesn't really change the fact that the game calculations needed for Stellaris are utterly trivial, but still take way too long. When I moved game to SSD they disappeared. which show the pop's reaction to transitions between some states. The biggest remaining late game Performance killer is caused by free jobs. Watch on. Just search for that stuff on steam; there are lots of options. If I zoom in and look at a reasonable area, my FPS will drop to 35ish. ago. I consider myself a bit of an avid player to Stellaris, and while no where near as devout as some people here on the forum, I've considered Paradox a pretty cool company to look for interesting games since Majesty, the original. Whatever the tick that does the majority of the game calculations causes a hiccup. I don't know what the details are but it seems to do with having particularly large sectors causing serious lag. Neither of those seem to have a major fps crash though, at least not that i've observed. I copied over the wormhole travel restrictions to the l-gate one. The AI for what is worth, does the same, adding to this pile greatly. This it used to be the case. Ive tested this out and switched to all A. It's the processor. Then the lag reduction comes from the in game pop scaling setting. You have probably noticed that a ingame day passes much slower than it did when you first started the save. This is caused by high pop counts, among other things. It runs at ~1 day/second at 1x speed and at 3x speed. I've been getting this bug where mid to late-game, selecting a science ship triggers a huge lag spike which only goes away once you deselect the science ship. Now I only play max 400 system maps, but even on 400 stars I get lag very late endgame both for modded and unmodded games. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". Late game lag got better yes at moment game runs fine and suddenly major stutter while cpu cores not max stressed the issue used be when a cpu core was stressed to the max so somewhere its improved. Fix Late Game Lag. As far as my system goes:I guess it makes sense considering strategy games have to deal with a lot more elements compared to the average FPS. Consider this: before 2. No one's CPU is. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. End of month/year calcs cause a hitch or stutter but mostly it's fine, in fact I usually have to play on slow to keep up with notifications during a war. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. . Pulling all pop data including all traits. 9 - GTX960) OFC on my old Q6600 @2. Now the game performance is incredibly bad and game starts slowing down after 30 years. 3. 3. Anything to reduce lag or speed up mid- to late game Question I noticed the 3. My problem is that the game will pause in the lategame but display that it's still running norml so I have to abuse my spacebar until it properly pauses and releases it again. 7 update, but when I loaded a late-game 2. Fubarp • 2 yr. . Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. It's the thousands of ships all over the galaxy, each having data about it being updated 24 times a day. It is not the same experience. iii. It's a nearly decade old game running on a nearly 2 decade old engine. PDX, please, commit to some form of fix for late-game lag. Razorblade Oct 18, 2022 @ 10:14am. Frame world late game causes mega lag problems due it's gigantic population and job creating abilities based on said population. The answer is simply none. 3 the late game lag is hideous. I've never experienced "lag" in any Paradox game. Very excited for the 2. (I've simmed many observer games and they all lag to hell in the late game), but nothing noteworthy. Fix. Monthly lag. way up until the late game when everything runs slow due to all the AI processes (NOTE: Reducing amount of AI empires, and more specifically with mods, to make them. Is there no real workaround? lowering habitable planets by 50% eliminated most if not all of the late game slowdown for me back in 2. that late game lag is most prominent in large galaxies. I don’t notice my game slowing down that much in the late game and my cpu is an i7-4790k and have 12gb ram with a gtx980. There is the "ScanLine Sync" option to play with. So to reduce lag in existing games: Purge empires. Advertisement Coins. I also play on low graphics 1080p as I don't have a dedicated GPU, bloom off, and cap framerate at 30 as it just can't maintain 60fps. 3. Piracy is the sum total of all trade, all protection value, and all escorts all across your entire empire. 0 coins. I've found, with default growth settings, this is already enough for most games to reach the vanilla end date without pop growth tanking anywhere near as much as it does now by the mid/late game. A major task for the late game is to prepare for the end-game crisis. Most of us experience stutter and lag during late-game and since we have explored most of galaxy and taken all stars to ourselves there is no longer need to see stars or asteroids. 0. Stellaris Real-time strategy Strategy video game Gaming. Looking at Ryzen Master it seems like Stellaris uses multiple cores whenever it does the calculations at the end of each month and still, 4. it's. I can't reproduce this with other games, including CK2 or EU IV. i know that, i was just saying that that was the only change on my system between earlier 2. i have no mods installed and have verified cache it happens no matter what game speed i use. My Ryzen 2700X is barely at 60-70% on main core, and the remaining 7-cores are sleeping at around 30%. 2 for me except the ai isn't constantly steeling the fed fleet from me and redesigning it anymore. But i played this game again after 2 years and spent a lot on DLC. 6. So to reduce lag in existing games: Purge empires. There's plenty of hard-code processing of pops happening, other than just weight block evaluations for job suitability. , there is a bug in the current version which causes several second freezes during AI colonial wars, but a mild version of that bug could manifest itself as more of a lag on fast systems). Lag is caused mostly by pops and pops calculations. Is there anyway to fix late game lag, from what I've heard its CPU heavy, I have a Ryzen 5 3600, I play in about medium galaxy w 12 AI, 3-4 Advance AI, 3-5 Fallen Empire, 5 Marauder Empire. The main solution I use is the one above. But now I am using Geforce Now, it should be running as well as a modern console at least, and usually runs fine. 25)Getting a bit tired of people stating this. The biggest cause of lag is too many pops so minimizing how much pops there are helps, in theory 2. i5 12600k CPU/3070 GPU/32GB DDR4 RAM/Normal M. Try playing Factorio if you want to try playing an optimized game. Genocide. 8. Less pops means less of that as well, which is what EDAI provides some of for late-game. As the game progresses there are too many objects to track for a single core to keep up. Hopefully Paradox will require all mods to be distributed zipped at some point. The problem was improved somewhat in the current patch, and the new beta, whenever it launches, should help even more. the main reason for lag in end game is the internal ai trying to calculate too much stuff. At least it isn't my system. The lag is also inconsistent between saves. Bought Leviathans and Utopia, booted the game up on my desktop after having put it down for a long time, and right from the start the game will drop frames every minute. On medium late game is tolerable, but still slow. #3. I'm trying to figure out what mods I have that is causing so much lag and I believe I've narrowed it down to one or all of these: Gigastructural Engineering. With these changes alone I managed to get +30 fps even with a heavly modded game in late game. Jul 21, 2022. Set habitable planets to the lowest. Currently Im playing on a 1000 system game and Im on the year 2400. Friggin_Grease • 1 yr. This leaves the game CPU bound on a single core. There are. 1. If the game is nearly unplayable for you a short way in then your particular issue is not related to the late game lag. Stellaris is Stuttering. We also just started the save so the problem is not connected to it being late game or anything and I never had the game run this slowly, not even in my lategames with. 3 which brought major late game slowdown to my game for the first time. I players and upgraded their fleets for them and it made the lag vanish. 2 for me except the ai isn't constantly steeling the fed fleet from me and redesigning it anymore. I can't say it enough, reducing pathing is the most important factor in reducing late game lag. Subscribe. SPOILER: 3. This is shown with the 00 performance mod, which is often recommended. In Stellaris I only play on max size medium maps. it will still lag, but not quite so bad. ago. Is there a way to expedite the 8+ hours I'd have to wait to get my first win achievement. I have yet to play longer than about 2400 though because after absorbing FEs and destroying the unbidden portal (never seen another crisis) there is usually not much left to do. 2 is about half as fast (twice as bad) as previous versions. set habitable planets to the lowest setting, since lag primarily comes from pops. The hyperlane is the only area in which you can cheat the laws of physics and travel faster than light. Game is paused during demo, outliner sections are collapsed and outliner update rate is decreased. 3 UI scaling and i can't use mods in ironman mode. The main source of end game lag is huge number of pops in galaxy requiring attention from your core, so the best way of optimizing your game is to purge half of the galaxy (I am not even joking, i have once purged 2 nations at once as fanatical purifiers and game got a speed up xD) 1. The main thing that causes lag is apparently pops. There is no reason to play this game otherwise. That's why there's late-game lag. Perhaps they try and find optimal routes more than they should? Whatever the case, it seems all but certain that gateways are the cause of the extreme late game stutters in 2. Planetary Diversity. if you play on large, swap to medium or small] I recommend mods that allow you to do more with less pops. Very excited for the 2. They added a feature a few updates ago to customize your game, I don’t exactly remember it off the top of my dead, but it’s a slider when starting a new game that effects how fast pops grow in your game for all nations. Some conflict there causes the lag. This game only supports the multiple species on a planet idea by name, the engine can't handle it. This seems to be brought up a fair amount, I used to blame the late game slow down on my pc. Limit the FPS to obtain the "no-tearing" effect without the lag. KaranSjett • 2 mo. vinhed •. ago. With zero min/maxing the tech tree should not be completed within 120 years, and the 'late game' economy should not result in. 5 seconds for the loop executions, then it'll run smooth for another . 4 game version? Yep, been dealing with this as well (modded to elaborate). That means the less type of pops. 8GHz should be good enough to handle early to mid-game. it tends to happen late-game). #9. Put game speed down from faster or fastest to just normal in late game mostly it runs bit smoother then. Almost a year has passed and there's no indication that this is a problem that is being worked on or a priority. 25) Abandoned Gateways: x1 (to speed-up travel times a bit, I'd prefer x0. 5 years due to frustration of a terrbly slow endgame on any size larger galaxy than small. That may just be a failure of my recall, and i hope someone else will have a good answer for you. Baron Jukaga Loyalist Commander. 3 versions and 2. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). This is a performance mod that mostly prevents the AI from causing the game to lag due to some of its actions, among other things. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. The main culprit for lag in stellaris is pops, you can fix this by reducing planets to 0. It gives a bunch of options that can reduce lag, but some of them might alter your experience. Kill them all, to free your cpu. 3. Causing a constant slowdown instead of a spike lagg. 45. 3. You can also set tech cost to 0. That's why there's late-game lag. lol, inb4 they add a vic3 option to disable migrations. Essentially we had to roll back a part of the Starbase modifier fix to let the game run smoothly again. Multiplayer. ) Dormant Gates. The main way is if one mod is writing a ton of errors due to conflicting mod files or wrong mod load order that would cause it to slow way down. I recently got into late game the entire galaxy was revealed and even on normal speed i am getting 30 FPS or worse and in battles it goes down hill from here i have to go to speed slow or slowest and still get really bad FPS i have a i5 and 770. There is no reason to play this game otherwise. Hearts of iron is shameful at current state. 0 to reduce the number of pops in a game and to reduce pop growth which were the main causes of lag, so isn't really as noticeable anymore if you keep the pop growth settings unchanged and number of AI empires not in excessive levels. That being said, I can't help much. It's not game breaking, but it's quite annoying and definitely affects my experience negatively. hasn't changed at all. Go to Fleet Manager carefully delete dozens or hundreds of "empty" fleets you created without realizing it. Good PC. Stellaris installed on SSD I've been playing with an 800 star game, without issue, until extremely late game (repeatable research is either nearing X or actually reached X). Also, when habitable worlds are rare the game is more interesting. The longer I play Stellaris, the more micro-lag i accumulate . I want to paint the map with my spawn! My seed! Well, good news! I have been making a mod that halved pop count, and has. Subscribe to downloadAI Game Performance Optimisation Fix 3. Download a mod that makes your graphics look like a 3 year old drew it. Very little slow down. ii. If you don’t mind a bit of genocide, world cracking is a great strategy for speeding up game time. You can also do the following: 1. Some of this will depend on your rig, but larger galaxies have a significantly higher performance impact. 3. Jan 6, 2014 1. When your late game becomes '15 seconds to pass a day', something is wrong because you would very likely give up instead of finishing it.